The Killboard

This is the EVE Development Network Killboard running version (Aegis 1.1.1), created for EVE Online corporations and alliances. Based on the EVE-Killboard created by rig0r, it is now developed and maintained by the EVE-Dev group.

All EVE graphics and data used are property of CCP.

eve-dev logo

Current developers:
Mini Mooo, Salvoxia, Fuegor
Previous developers:
Beansman, Captain Thunk, FriedRoadKill, Hon Kovell, Idun, Ralle030583, exi, mastergamer
Coni, EDG, JaredC01, Karbowiak, Mitchman, bunjiboys, liquidism

This killboard currently contains: 32435 killmails, 46514 pilots, 19921 corporations and 2745 alliances.

Based on the Flat Theme by agurina, customized to an EDK4 Killboard theme by agurina
Mods used:
API KillMails
Utilizes the new KillMails API Call to prevent the "one key per account" caching problems
Version 1.1 by Salvoxia
EvE-Kill Stats
Show stats from eve-kill.net
Combined Fleet Battle Overview
Fleet battle overview and strongly enhanced related kills page (balance of power, battle overview, battle timeline, loss toplists, loot overview, JS tabs)
battles_mod combined with fleet_battles;
original code by Quebnaric Deile;
updated and enhanced for EDK4 by Salvoxia
Monthly Summary
Show Monthly Summary
Most Expensive Mod of Month
Show the most expensive kills and losses about select month
by Sir Quentin / Modified by Chelien Orlenard
Ship Display Tool
Displays Ship stats on the kill detials page
by Spark's
Kills & Real kills
'Kills' - The count of all kills by an entity.
'Real kills' - This is the count of recorded kills minus any pod, shuttle and noobship kills.
The 'Real kills' value is used throughout all award and statistic pages.

Kill points
Administrator option.

If enabled, every kill is assigned a point value. Based on the shiptype destroyed, and the number and types of ships involved in the kill, the number of points indicates the difficulty of the kill. As a result, a gank will get a lot less points awarded than a kill in a small engagement.

Efficiency is calculated as the ratio of damage done in ISK of ship and modules versus the damage received in ISK. This comes down to damagedone / (damagedone + damagereceived ) * 100.

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